Aker, Ç., Rızvanoğlu, K. ve B. Bostan, “Methodological Review Of Playability Heuristics”, Proceedings of the Eurasiagraphics 2017”, Bahçeşehir University, 4‐6 November, 2017 (in press).
Video games offer new perspectives for discussions and studies on user experience, which results in a change of the relevant terms in the context of gaming; replacing ‘usability’ with ‘playability’ and ‘user experience’ (UX) with ‘player experience’ (PX). PX can be inspected in various gaming platforms, which present diverse interaction methods through different peripherals, consequently uncovering the complex nature of video games.
Karagülle, P. ve K. Rızvanoğlu, “La capacité d’advergame à construire l’équité de marque: Une étude de cas sur les deux types d’advergames dont l’intégration de marque est associative et illustrative”, Revue des Interactions Humaines Médiatisées (Journal of Human Mediated Interaction), 10(1), 59-82 (2010).