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Oynanabilirlik ve Oyuncu Deneyimi

Bu başlık altındaki çalışmalar; oyun platformları, oyun türleri ve oyuncu profilleri açısından büyük bir ekosistemi temsil eden oyun dünyasındaki “oyuncu deneyimi”ni kullanıcı araştırmaları vasıtasıyla ölçme ve modellemeyi hedefleyen çalışmaları kapsar.
Anasayfa / Biz Kimiz / Yayınlarımız / Oynanabilirlik ve Oyuncu Deneyimi

Aker, Ç., Rızvanoğlu, K. ve B. Bostan, “Methodological Review Of Playability Heuristics”, Proceedings of the Eurasiagraphics 2017”, Bahçeşehir University, 4‐6 November, 2017 (in press).

Aker, Ç., Rızvanoğlu, K. ve B. Bostan, “Methodological Review Of Playability Heuristics”, Proceedings of the Eurasiagraphics 2017, Bahçeşehir University, 4‐6 November, 2017 (in press).


Aker, Ç., Rızvanoğlu, K., İnal, Y. ve A. S. Yılmaz, “Analyzing Playability in Multi-platform Games: A Case Study of the Fruit Ninja Game”, Design, User Experience, and Usability. Novel User Experiences: Lecture Notes in Computer Science, vol 9747, ed. A. Marcus, Proc. of Int. Conference of Design, User Experience, and Usability: DUXU 2016 held as part of 18th International Conference on Human-Computer Interaction: HCII 2016, 229-239, Springer, Cham, Heidelberg, Toronto, 2016.

Video games offer new perspectives for discussions and studies on user experience, which results in a change of the relevant terms in the context of gaming; replacing ‘usability’ with ‘playability’ and ‘user experience’ (UX) with ‘player experience’ (PX). PX can be inspected in various gaming platforms, which present diverse interaction methods through different peripherals, consequently uncovering the complex nature of video games. 


Karagülle, P. ve K. Rızvanoğlu, “La capacité d’advergame à construire l’équité de marque: Une étude de cas sur les deux types d’advergames dont l’intégration de marque est associative et illustrative”, Revue des Interactions Humaines Médiatisées (Journal of Human Mediated Interaction), 10(1), 59-82 (2010).

Karagülle, P. ve K. Rızvanoğlu, “La capacité d’advergame à construire l’équité de marque: Une étude de cas sur les deux types d’advergames dont l’intégration de marque est associative et illustrative”, Revue des Interactions Humaines Médiatisées (Journal of Human Mediated Interaction), 10(1), 59-82 (2010).  

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